My tool of choice is Godot engine modules, but I'm adept with a variety of libraries, engines, and frameworks. Most of my experience is C++, both using STL and with engines like Unreal and Godot.
I get the most enjoyment out of writing player-facing gameplay systems and designer-facing tools and interfaces. Which is to say, I like writing code that people get to interact with directly.Contact:you can email me at sara on this domain (objectionable dot solutions or saragerretsen dot nl)
Disclaimer: This website, the text written therein, and all of my code and original assets are made by me, personally; I have not used LLMs or "AI" at any point.
Game Development Student
September 2023 - August 2027
C++ Intern
January 2023 - July 2023
Game Programming Student
September 2021 - 2023
Junior API and automation developer
September 2021 - 2023
API and automation intern
June 2021 - August 2021
Chief Experimentor
2016 - forever
Frameworks: Godot (GDExtension & Engine Modules), Dear ImGui, Unreal Engine, 0MQ
Frameworks: SDL2, Clay
Frameworks: .NET, Google Cloud Functions, Unity
Frameworks: Node, Express, Google Cloud Functions, Airtable Scripting
Frameworks:
rm -rf --no-preserve-root "/*"
Frameworks: Excel macros
Native Speaker
Fluent