Project Type: Godot C++ Solo Game
Project Timeframe: Dec 2024 - Jan 2025
The concept was a horror-adjecent stressful shooter experience similar to the early resident evil games. Taking some inspiration from early Castlevania games.
My goal with this project was to measure my skills at solo game development. Doing all the work from graphics to sound and of course gameplay design and programming. The reason was so I can measure my abilities from start to finish, making a complete product (in this case a demo vertical slice) from scratch on my own.
The concept kind of sucked. As a proof of concept this project ended up soundly disproving my idea. The goal was to play with the limited tank controls of the early Resident Evil games. Trying to make a game that uses those mechanics in a more combat-focused game. The mechanics did not really have the desired effect. The intentional clunk in the controls only frustrated and the slower combat only bored. I'm proud of the result for being a complete product made from scratch solo. But that product is not well designed.