Project Type: Godot, Character Action
Project Timeframe: 2 Months, 2025
An angry game about the fantasy of physically breaking down the technological systems that restrict us. From the top down. With a big hammer.
This game falls into the lineage of Agoraphobia and Going. It's a solo project where I try to make something approximating a full game with as much of my own skills as possible. Where Agoraphobia was a technical success but a design failure, and going built on that failure but still didn't quite make it. I believe that Break Utopia manages to do the things I set out to achieve quite well. It's a satisfying game with a message that (if players are to be believed) was conveyed well. Testers expressed desire to continue playing, and laughed or sympathised with the (rather obvious) message.
Most of the project's failures stem from a lack of planning and the unfortunate limits of time. Where I initially intended to build several levels, the time blocked for that was instead spent on graphics and effects work. A priority I don't regret, but that does mean the game is overall less complete than I would have liked.
As a vertical slice, the project succeeded at what it set out to do, and shows off handily what a more complete version of the same concept could achieve.