Going

Info

Project Type: Solo Godot Game (C++ Modules)

Project Timeframe: Apr 2025 - Jun 2025

Sara/keep-going

Product Overview

A running-platforming game about running and exploring forest. The goal was to translate the way I move while running through a forest into gameplay. With very "manual" actions and a focus on what the game calls a "split-step".

Project Overview

Originally intended to follow up on Agoraphobia, I ended up redesigning it from scratch after discovering that the parts of Agoraphobia that made it interesting were also fundamentally making it unsalvageable. With this also came a redesigning of the toolchain, from godot-cpp with GDExtension, to a godot engine module based approach. This made developing much easier, and meant that a released build only comes with two files (or even just one depending on export settings).