My tool of choice is Godot engine modules, but I'm adept with a variety of libraries, engines, and frameworks. Most of my experience is C++, both using STL and with engines like Unreal and Godot. I get the most enjoyment out of writing player-facing gameplay systems and designer-facing tools and interfaces. Which is to say, I like writing code that people get to interact with directly.
you can email me at sara on this domain (objectionable dot solutions or saragerretsen dot nl)
Game Development Student
September 2023 - August 2027
C++ Intern
January 2023 - July 2023
Game Programming Student
September 2021 - 2023
Junior API and automation developer
September 2021 - 2023
API and automation intern
June 2021 - August 2021
Chief Experimentor
2016 - forever
Frameworks: Godot (GDExtension & Engine Modules), Dear ImGui, Unreal Engine, 0MQ
Frameworks: SDL2, Clay
Frameworks: .NET, Google Cloud Functions, Unity
Frameworks: Node, Express, Google Cloud Functions, Airtable Scripting
Frameworks:
rm -rf --no-preserve-root "/*"
Frameworks: Excel macros
Native Speaker
Fluent